Thursday, 30 September 2010 0 comments

COP 7-4 Calm Before the Storm



My Quest for sea continues, i finally got it today. heres a video of COP 7-4, please enjoy. i think its quite a good edit. Mission walk through below. Had pretty good fun putting this video together, well i say that it wasn't like i spent hours on it, just under twenty minutes. Good Day ^^

-Twit


Mission NameCalm Before the Storm
NumberPM7-4
← Previous MissionNext Mission →
Fire in the Eyes of MenThe Warrior's Path



Walkthrough

  • You will now have to kill three NMs. They can be done in any order and all are uncapped.

Bibiki Bay

  • Dalham seems to be about level 72, judging from how it hits and takes damage from local pets.
  • The number of attacks this monster gets each round increases as his HP drops.
    • He will start the fight with normal attack speed, only hitting once per round.
    • As his HP drops to about 70% a "2-Hour" animation will trigger and he will begin attacking twice per round.
    • At about 40% he will use the "2 Hour" animation again, and begin attacking 3 times per round.
    • He will use it once more around 10~15%, attacking at near Hundred Fists speed.
  • Builds resistance to Bind and Gravity extremely quickly.
  • Cannot be slept.
  • Has an Additional Effect: Water damage for about 21~ damage on a THF75.
  • After it is dead click the ??? again for a cutscene.

Carpenters' Landing

  • The SMN has a random elemental pet. It will often use the Astral Flow of the same element, so you can try that Barspell. Its Astral Flow does about 800 damage to a level 75 player unresisted. The pet can be slept/reposed.
    • Note, the SMN Cryptonberry can summon TWO pets at once, so ignore his elemental, and be careful as he gets low on HP.
  • The Executor has about 5000 HP.
  • After the Tonberries are dead click the ??? again for a cutscene.
Make sure you do not defeat the Cryptonberry Executor until all 3 Cryptonberry Assassins despawn.
If you kill the Cryptonberry Executor while the Cryptonberry Assassins are still up, talking to the ??? will just result in a message a tree has fallen here, and you will have to zone and start over.

Misareaux Coast

  • Remember to Dispel its Defense Boost special (Scutum).
  • It has about 7600 HP, and will use Blood Weapon at low health.
  • Special Attack : Hungry Crunch -> Drain + Dispel Food + Drains TP.
  • Bloody bolts will activate infrequently for little HP gain.
  • After it is dead click the Storage Compartment again for a cutscene and a key item "Vessel of Light".

Finishing the Mission

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Dynamis - Valkrum (28th September 2010)

Dynamis - Valkurm



Went in for my first Dynamis-Valkrum last night, was good fun, died twice, but its all about getting points towards my relic redmage hat, current sit a 6 points after last night. Heres a few screenshots, and a video of the Valkrum Boss.



- Twit


Hieroglyphics:  Valkurm Dunes (G-7)
  Requirements:  Vial of Shrouded Sand
  Boss:  Cirrate Christelle
  Title:  Dynamis-Valkurm Interloper
  Maximum players:  36
  Repeatable:  Yes (after 72 hours real time)
  Reward:  Key Item: Dynamis - Valkurm Sliver
Wednesday, 29 September 2010 0 comments

Ramuh Solo (Full Fight)


So i logged on this morning, bored as hell, and i did a little PvP with Upbeat, then went out for a couple hours. When i got back i decided to get FRAP's new recording software, brilliant stuff, as i was sitting in moghouse, i wanted to test this recording software, so unlucky for Ramuh here i came. 

- Twit

Ramuh Prime

Job:
Family: Avatars
Weak to: Earth
Strong to: Water
Absorbs: Lightning
Notorious Monster

Notes:

  • Player may only enter this battle as Summoner, at a level cap of 20.
  • Only Carbuncle can be summoned during the battle.
  • Uses his Astral Flow pact, Judgment Bolt, at 80%, 60%, 40%, 20%, and 1%.
  • He will use Judgment Bolt 5 times, no matter what. If his health is dropped too fast, he will just use it back to back as many times as necessary, and until the final Judgment Bolt is used, he will stay at 1% health no matter how much damage is dealt to him.
  • Uses Judgment Bolt after 10 minutes, regardless of his current HP.
  • Uses an enhanced version of Thunderstorm, which ignores shadows and deals ~1000 damage.
  • Four Thunder Elementals assist him during the fight.
  • Players will receive the Eye of Storms (key item) after the battle is won.
  • Full Moon Fountain version is randomly spawned in the interludes during the battle with Carbuncle Prime.
Tuesday, 28 September 2010 0 comments

How To: Lag Die



I got so frustrated when this happend. just watch and you will see why :(

-Twit
Monday, 27 September 2010 0 comments

COP 6-4 Airship Fight



Did the Chains of Promathia Airship fight this morning as soon as i logged on, the video is above, thanks pimp for helping. And Congratulations to Queenp.

-Twit


 Mammet-22 Zeta (Job Varies)
  • No weapon: No job.
  • Staff: Black Mage.
  • Spear: Dragoon.
  • Sword: Warrior.
Omega (Biotechnological Weapon)
  • Approximately 14,000 HP.
  • Auto-Regen of 1 HP/tic.
  • Susceptible to Aspir.
  • Long-monster facing. I.e., it won't immediately turn to face its target.
  • Counter attacks.
  • Additional effect: stun on its melee attacks.
  • Attack speed increases based on remaining hit points.
  • Increases at 60% and 25% health.
  • Does not regenerate to full when the party is defeated.
  • CCB Polymer Pump inflicts amnesia on it for 1 minute.
  • See Omega for more details.
Ultima (Biotechnological Weapon)
  • Approximately 15,000 HP.
  • Auto-Regen of 1 HP/tic.
  • Susceptible to Aspir.
  • Additional effect: paralyze on its melee attacks.
  • Does not regenerate to full when the party is defeated.
  • CCB Polymer Pump inflicts amnesia on it for 1 minute.
  • See Ultima for more details.
Thursday, 23 September 2010 0 comments

To The Races...... oh wait. Nevermind. TO THE RACES!!



My Chocobo Angelbelle coming 1st at the Races :D

- Twit


Chocobo



These large, herbivorous birds are unable to fly, but their powerful legs allow them to run at high speeds. Its size and impressive speed make it the most popular type of mount in Vana'diel. Although too small to allow flight, the chocobo's wings assist in keeping balance and also function as a type of brake. In the past, the Elvaan primarily used chocobos as mounts and general labor, but as of late, chocobos have been raised all over the world and are a popular form of transportation. Great skill is required to ride them due to their wild nature.
These birds are very fond of Gysahl Greens. When given a gysahl green, a chocobo will be able to dig for buried items. Although chocobos do love gysahl greens, when they are housed in the stables they eat San d'Orian Carrots for their high nutritional value and Cupid Worms to build strong bones and muscles.
In order to obtain a Chocobo License to ride a chocobo, you must first have attained level 20, and completed the Chocobo's Wounds quest in Upper Jeuno. Once a license has been obtained, players level 20 or higher may rent a chocobo from a number of Chocobo Rentersscattered across Vana'diel with a base riding duration of 30 minutes. Players level 15 through 19 may rent a chocobo from the stables in San d'Oria, Bastok, or Windurst but can only ride for 15 minutes, and are not affected by equipment bonuses.



History of the Chocobo

A species native to the La Theine Plateau, the wild Chocobos were once seen racing across the plains in great numbers. However, as the people of Vana'diel began to realize the utility of this fleet-footed creature, more and more Chocobos were captured and domesticated. A truly wild Chocobo is now a rare sight to behold.
Elvaan had raised Chocobos for use in farming, hunting, and general labor since before recorded history. But once the practice of riding bareback was civilized with the invention of reins and saddles, the number of people using Chocobo mounts suddenly soared. Merchants now preferred Chocobos for long, overland journeys, and the military adopted the creatures for use in highly mobile cavalry units. Today they are raised by the Vana'diel Chocobo Society who over see their care and dispatch them to Chocobo stables throughout Vana'diel. People have begun selective breeding programs since the unprecedented fascination with the creature has spread to every corner of Vana'diel. Recently, the Chocobo Racing held at a local level has been elevated to the world stage, garnering unprecedented attention.
Wednesday, 22 September 2010 0 comments

CoP 6-2 Spheroids



Just trying to make my way through Chains of Promathia. I did recently film the Airship Fight in Chains of Promathia. but the file was corrupt and i can get it to work, it wasnt a success, but it was quite fun, and if you want any pointer on how to piss of Queenp(Shadowslayah) the guide book was definately in that video, im just kidding ^^

- Twit

Spheroids

  • They have three special attacks that they all use together. If one of them is asleep at the time, they will use it when they wake up.
    • Reactive Armor: Shock Spikes
    • Electromagnetic Field: AoE ~117 damage, heavy knockback, strips Utsusemi.
    • Electrocharge: AoE ~60-100 lightningVerification Needed damage.
  • Sleeping the Spheroids and picking them off one at a time is a proven strategy.
    • They will gradually build up a Sleep resistance.
    • They will gradually build up a resistance to Bind.
    • The NMs are susceptible to Lullaby, but build up resistance fast. Each casting of Lullaby lasts 3 seconds less than the previous one, and eventually they just resist entirely.
  • The NMs are aggressive and will attack bystanders in the case the popping party dies.
  • Can be defeated solo by certain jobs around level 75, but it is suggested to do this fight with a healer and a sleeper.
0 comments

Snoll Tzar COP 3-5



Was asked to help do this mission, and i said "Yes" of course, first bit didn't go as planned. but we pulled it off in the end. Congratulations Guys.


Snoll Tzar

Notes:

  • Appears in battlefield event for Promathia Mission 5-3/Ulmia Path.
  • You have 45 seconds to defeat it before it will use Hypothermal Combustion, which will result in failure. The snoll will start to inflate as it approaches destruction.
  • Using Shu'Meyo Salt on it will delay Hypothermal Combustion by 20 seconds, buying more time to kill it. Salt cannot be reapplied again until it "shakes it off."
  • Uses the following special attacks:
  • Arctic Impact: AoE ice damage (~275)
  • Berserk
  • Cold Wave: Severe frost effect (~31/tic) AoE
  • Hiemal Storm: Very high icy breath damage (over 600)
  • It's recommended to try to stun Cold Wave and Hiemal Storm, if possible, as they can result in severe damage.

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