Wednesday, 22 September 2010

CoP 6-2 Spheroids



Just trying to make my way through Chains of Promathia. I did recently film the Airship Fight in Chains of Promathia. but the file was corrupt and i can get it to work, it wasnt a success, but it was quite fun, and if you want any pointer on how to piss of Queenp(Shadowslayah) the guide book was definately in that video, im just kidding ^^

- Twit

Spheroids

  • They have three special attacks that they all use together. If one of them is asleep at the time, they will use it when they wake up.
    • Reactive Armor: Shock Spikes
    • Electromagnetic Field: AoE ~117 damage, heavy knockback, strips Utsusemi.
    • Electrocharge: AoE ~60-100 lightningVerification Needed damage.
  • Sleeping the Spheroids and picking them off one at a time is a proven strategy.
    • They will gradually build up a Sleep resistance.
    • They will gradually build up a resistance to Bind.
    • The NMs are susceptible to Lullaby, but build up resistance fast. Each casting of Lullaby lasts 3 seconds less than the previous one, and eventually they just resist entirely.
  • The NMs are aggressive and will attack bystanders in the case the popping party dies.
  • Can be defeated solo by certain jobs around level 75, but it is suggested to do this fight with a healer and a sleeper.

0 comments:

Post a Comment

My Blog List

 
;