Just a little snippet off me soloing, haha the music was what i was listening to, i had not intent on making this video. it just kinda happened. it makes me laugh everytime i watch it lol. Enjoy.
Still been working on my support roll jobs getting them to 49 because the level cap will be going up maybe before or just after Christmas, and i would rather do the fun stuff instead of playing around on my subs. Got my Paladin up to level 40 Last night, and i couldnt resist going to test RDM/PLD on Titan, poor guy, oh well heres a little video. Youtube might cut of the music :(, dont know why, but enjoy guys.
Been trying to level my support roll jobs up to 49, because we all know the level cap is coming again later this year, perhaps just before christmas. Certain jobs i need to level are BLM PLD and NIN. So i started with Ninja, its currently at 44, and i decided last night, while i had no party invites, that i would get the AF weapon out of the way, and for a bit of fun. So heres the video, please enjoy ^^
- Twit
20 in Pirate Years
With your main job as Ninja, speak with Ryoma in Norg at H-8 in a small corner at the dock overlooking the water, for a cutscene.
Head to Port Bastok and talk to Kagetora in Warehouse #2, just across from the Airship dock, who will send you off to find Ensetsu, located at (I-5) in the northernmost house east of the warehouse.
Note: If you have the quest Chasing Dreams active, and are on the sixth step in the quest (when you must trade fiveEastern Gems to Patient Wheel), you will have to talk to Kagetora a few more times until he gives you the correct cutscene.
You do not need to be a Ninja to spawn the NMs and get the Key Item.
Both spiders, if not engaged, will despawn after about five minutes.
The spiders are immune to sleep but they will spawn unaggressive if the ??? is checked under the effect of Sneak.
You must kill both spiders, even if using the Sneak method to spawn them. Only killing one will result in a "There is nothing out of the ordinary here" when re-examining the "???" on the ground.
Was rolling around, doing my day to day shit, and Lordwolf screams that Simurgh is up, he wants the trotter boots i believe that is dropped from the NM, was a pretty fun fight, when i could land a hit on it. Heres the video. Peace
Highly susceptible to most, if not all, enfeebling effects, including Blue Magic equivalents. Appears to be especially susceptible toice-based effects such as Paralysis.
Can be defeated by an alliance of 12 characters at level 60, a party of 4 characters at level 75, and by some combinations of 3 characters at level 75. (see testimonials)
Hey Bloggers,
Yesterday i finally got sea, and as promised here is the video. The first run i well.... didnt preform as well as i should have. Chainspell Cure, but i didnt spam Cure, and well the boss did a huge ammount of damage to our SAM. So heres Round 2. Enjoy ^^
Takataru - MNK
Twitchie - RDM
Queenp (Shadowslayah) - WAR
Johnblackwell - SAM
- Twit
Walkthrough
Head to Sealion's Den and click on the "Iron Gate" for an airship fight.
The battlefield has a Level Restriction at 85, so TP and all buffs are removed upon entering the battlefield.
The time limit for this fight is 30 minutes.
There is no EXP loss upon death.
1000 experience points upon winning will be rewarded (but only once per day).
You cannot enter and assist in this fight unless you either are currently on this mission or have previously won this fight.
Make sure your whole party is ready (you cannot exit from this battlefield event, unlike in 6-4).
Chebukki siblings
You will enter the Battlefield facing Tenzen (SAM) and the three Tarutaru Chebukki siblings: Makki-Chebukki (RNG),Kukki-Chebukki (BLM) and Cherukiki (WHM). You only need to defeat Tenzen to win the battle; the Chebukkis are invulnerable, evading all attacks and resisting all spells. They will attack and enfeeble you, and buff and cure Tenzen as they do so. They all act about once every 20 seconds though, but will taunt and jeer you throughout the battle.
It seems that they link with Tenzen, so they will attack the first person to engage Tenzen until that person dies; you may want someone other than your main tank to engage first and get the Tarutarus' attention.
A Beastmaster jug pet is ideal for this; if the pet is the first thing to attack Tenzen, the Tarutaru will all focus on attacking the pet, and the pet will run over to them to fight back so that your party isn't hit by the -ga spells.
Tenzen uses a Great Katana and a bow for ranged attacks. He switches between them periodically.
His weapon skills are different from the ones players use:
Often this happens after he uses Meikyo Shisui the first time.
Tenzen will use Meikyo Shisui at some point, and then begin to to self-Skillchain whoever has hate. After an initial 3 WS, Tenzen may or may not use Amatsu: Tsukikage, an unavoidable ranged Great Katana WS that bypasses shadows, triggering the Cosmic Elucidation Skillchain which deals over 1000 damage to all players in range and triggers ejection from the BC, much like the Snoll Tzar encounter.
Whether he uses Amatsu: Tsukikage does NOT depend on whether his 3rd Meikyo Shisui WS lands. Even if 3rd WS misses, or original target is dead, he may still use WS Amatsu: Tsukikage and it will STILL trigger Cosmic Elucidation.
Utsusemi blocks most of his Weapon Skills, and it is possible to recast Utsusemi: Ni between his WS.
His second Weapon Skill often takes 2 shadows.
Tenzen's weapon skills can be anticipated with Third Eye, including Amatsu: Tsukigage.
Tenzen's Weapon Skills can be delayed by using stun spells or abilities, but since he doesn't "ready" them, it can be hard to detect.
A Level 75 RDM/DRKChainspell+Stun strategy is not recommended. When executed by a merited 75 RDM/DRK with cap dark magic skill, Tenzen still continued to weapon skill. RDM/WHM is a more efficient use as a backup healer.
One or more Blue Mages spamming Head Butt has a very good chance at killing the skillchain altogether.
Tenzen will give up when he's close to being defeated, at which point you will win. It is estimated you will need to do between 12,000 and 14,000 damage. He will give up at roughly 15% HP remaining.